Matrices, Vectors, and 3D Math: A Game Programming Approach with MATLAB
Scott Stevens, Champlain College
Worldwide Center of Mathematics, 2012
ISBN: 978-0-9842071-8-3;
Language: English
Written for undergraduate students, Matrices, Vectors, and 3D Math: A Game Programming Approach with MATLAB provides a resource to learn standard topics in linear algebra and vector calculus in a single course within the context of game programming applications and projects. Topics presented in this text are constructed to enable students to succeed after completing a single college-level calculus course.
MATLAB is used to solve numerous examples in the book. In addition, a supplemental set of MATLAB code files is available for download.
Select a Web Site
Choose a web site to get translated content where available and see local events and offers. Based on your location, we recommend that you select: .
You can also select a web site from the following list
How to Get Best Site Performance
Select the China site (in Chinese or English) for best site performance. Other MathWorks country sites are not optimized for visits from your location.
Americas
- América Latina (Español)
- Canada (English)
- United States (English)
Europe
- Belgium (English)
- Denmark (English)
- Deutschland (Deutsch)
- España (Español)
- Finland (English)
- France (Français)
- Ireland (English)
- Italia (Italiano)
- Luxembourg (English)
- Netherlands (English)
- Norway (English)
- Österreich (Deutsch)
- Portugal (English)
- Sweden (English)
- Switzerland
- United Kingdom (English)